By Jessica M. Tuckerman Here’s a brief description of one of my favorite stories: Desmond Miles just escaped from Abstergo Industries, the modern day face of the Knights Templar, after he was forced to live out the genetic memories of his ancestor who fought in the crusades. He escapes with Lucy Stillman and two others who help him to reach a secluded cave where Desmond relives the memories of Ezio Auditore da Firenze. The story jumps between Ezio’s story in the Italian Renaissance and the cave where Desmond is desperately trying to find an alien device which will destroy the world if it falls into the wrong hands. By reliving Ezio’s memories, Desmond hopes to find where the device is hidden before Abstergo catches up to him.
The story is full of twists and turns. I actually cried when Ezio, the narrator for much of the story, had to watch his family hang in the middle of Firenze. I love the plot, I love the framed narrative, I love seeing Italy during the Renaissance. I was consistently surprised throughout my first reading of the piece and I truly recommend that you pick it up. The story is from Assassin’s Creed II. A video game.
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by G. Mitchell Layton
The porn aspect of these pages is obviously exaggerated, because no one has the same reaction to a key lime pie as they would to hardcore pornography (at least I would hope not). However, the concept remains the same, and some of these pages on Facebook and Twitter have millions of followers.
This brings me to my personal favorite of the “porn” pages: “Poems Porn.” It’s a bit misleading as, in my opinion, the page has nothing to do with poetry despite the description on their Facebook page that states, “Beautiful poems found online. We Claim no rights to the pics that are posted here.” Beauty is relative and up for interpretation, and apparently so is the concept of poetry. Where the “food porn” page at least posts pictures of tasty treats, the poems porn page has not posted one poem, or rather, none that seem like actual poems to me. They seem more like quotes or inspiring phrases. So if they’re not poems, and they’re definitely not porn, what are they? by Leslie Martinelli A few years ago, I read that Encyclopedia Britannica no longer would be printing encyclopedias. Add that to the list of things from my childhood that no longer exist. Don't get me wrong - I'm not anti-progress. Where would we be without air conditioning, microwave ovens, and cell phones? And some of those extinct items deserved to go, like cars without seat belts and manual typewriters. But every now and then technology interferes where it doesn't belong, and I just have to say: Stop! Enough! Encyclopedias are a case in point. Those printed volumes held many fond memories for me. The first set to enter my family’s house came by way of a door-to-door salesman. That set caused some conflict between my parents. My father had warned my mother time and again not to let salesmen in the front door, let alone buy from any of them. They were, he said, like seagulls - once you fed one of them, you couldn't get rid of the flock. Our house was testament to that caveat; we owned a top-of-the-line vacuum and enough brushes and cleaning products to supply the whole neighborhood. My mother stood by her latest purchase, though. As she saw it, that set of encyclopedias was an investment in my and my brothers’ educational futures. by Michael Nusspickel Multi-modal art has been gaining popularity among artists for the past decade, and it would be hard to argue that video games aren’t a means of creating a multi-modal experience for an audience. Within the genre of video games exists a niche sub-genre that logically should be the answer to many writer’s problems with choosing a medium, but it has barely been noticed (if at all) outside of the gaming community: the visual novel. Visual novels are novels that use visual and audio cues alongside text to communicate their content. A mix between graphic novels, video games, and pure prose, the visual novel allows a writer to have a product with visual art as an integral part of the storytelling but without sacrificing one’s prose for it. Text is delivered through speech boxes, backgrounds and characters are drawn, and sound and music add to the experience. Visual novels offer everything a graphic novel does, but with the ability to ignore a graphic novel’s layout limitations on word count. They originated in Japan but have been around for well over a decade at this point, so the question becomes: how come they haven’t caught on with Western writers? by Brian Maloney Whenever I visit my parents around dinner time, my dad has the television on. This is not uncommon. Around this time however, there are only a handful of syndicated comedies that he will watch. And most of them make me leave the room. When I complain to my parents about how terrible these television shows are, they reply that after working all day they just want to “veg out.” So what does this comment say about my parents? Like many Americans at the end of the day, my parents are tired of thinking. |
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